
Hegemony
L Michael Kaplin(kaplil@rpi.edu)
Hegemony
is an interactive director game depicting the
consequences of nonconformity in three institutions;
School, Church, and Corporation.
This project is my senior capstone for RPI's EMAC degree.
The final version completed for my capstone contains a fully
functional first level of the program which takes place in school.
Further levels although planned have not been produced due to time constraints
Hegemony is described
in the Fontana Dictionary of Modern Thought as "Political and
economic control exercised by a dominant class, and its success in projecting
its own
way of seeing the world, human and social relationships as 'common sense' and
part
of the natural order by those who are, in fact, subordinated to it."
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Hegemony
Final (download) - This is a downloadable exe file that contains a fully
functional first level and ending. The exe file has better graphics quality
and recomended for high speed connections. Size: 3.8megs
Final Shockwave (web)- The shockwave version has lower graphics quality
and is recomended for slower connections. - White space around punk guy
Hegemony Thesis (word document) - This is my 12 page
thesis paper on the concept of hegemony
Project Summary (word document)
Screenshots - Here you will find screen shots of the
current version of the
game as well as older versions.
Foundations of Human Computer Interface - Including user testing
Design Model - Here is the design model for the program
including a
more detailed description of the concept, objectives, and content.
(this is a downloadable word document for now)