Hegemony
L Michael Kaplin(kaplil@rpi.edu)

Hegemony is an interactive director game depicting the
consequences of nonconformity in three institutions;
School, Church, and Corporation.

This project is my senior capstone for RPI's EMAC degree.
The final version completed for my capstone contains a fully
functional first level of the program which takes place in school.
Further levels although planned have not been produced due to time constraints

Hegemony is described in the Fontana Dictionary of Modern Thought as "Political and
economic control exercised by a dominant class, and its success in projecting its own
way of seeing the world, human and social relationships as 'common sense' and part
of the natural order by those who are, in fact, subordinated to it."




Hegemony Final (download) - This is a downloadable exe file that contains a fully functional first level and ending. The exe file has better graphics quality and recomended for high speed connections. Size: 3.8megs

Final Shockwave
(web)- The shockwave version has lower graphics quality and is recomended for slower connections. - White space around punk guy

Hegemony Thesis (word document) - This is my 12 page thesis paper on the concept of hegemony

Project Summary (word document)

Screenshots - Here you will find screen shots of the current version of the
game as well as older versions.

Foundations of Human Computer Interface - Including user testing

Design Model - Here is the design model for the program including a
more detailed description of the concept, objectives, and content.
(this is a downloadable word document for now)